Item Build
Core Build
Spirit of the Elder Lizard is the best jungle item for Evelynn as it lets her clear the fastest while also giving your auto attacks a bit of a punch. The DoT on Lizard is very good in sustained fights as we have an easy way to permanently proc it on opponents.
Boots of Mobility Enables us to move around the map very quickly which will allow us to get more ganks off and clear the jungle faster.
Deathfire Grasp enables this champion to assassinate any target it wants and the extra CDR is very nice for the ultimate. If you are behind, you may want to skip this item for more utility / defensive based options, as it is quite expensive.
Flex Items
Depending on the situation, those are the items you should target after your 2 core items.
If you are looking for more damage items, target the following items:
Haunting Guise +
Sorcerer's Shoes double up on penetration. If they don't have any MR items you'll be doing nearly true damage.
Rabadon's Deathcap Massive amounts of AP and the most damage you can get.
Zhonya's Hourglass Great damage while also giving good defensive tools. Especially good against CC that you can block / avoid with it like
Dazzle (E)
Cryptic Gaze (Q) or
Pick A Card (W) .
Void Staff Anti MR stacking late game option OR
Abyssal Scepter Against teams with low MR while also giving you a little bit of defense.
Trinity Force Alternative to going full ap, let's you go more bruiserish and have more sustained damage. Sheen is easy to proc and deals tons of damage.
Liandry's Torment Great Tank buster item and great in combination with
Rylai's Crystal Scepter .
If you you are looking for more defense, target the following items:
Frozen Heart Great at shutting down auto attack based champions like
Tryndamere
Vayne
Teemo and lets you reach 40% CDR. The extra mana pool helps a lot in long sustained fight where we get to spam out our
Hate Spike (Q) .
Guardian Angel Amazing in teamfights and against teams with a lot of burst / low sustained damage.
Banshee's Veil Anti poke and good when engaging since the shield will often time block an important CC ability.
Spirit Visage Best MR item in the game and let's you reach 40% CDR.
Runic Bulwark Mandatory item in every team. If your support doesn't have one, buy it.
Randuin's Omen Best when combined with visage as alternative to
Frozen Heart since we won't need the CDR. Does the same job of being an anti auto attack champion, but also really helps with an extra slow.
Rylai's Crystal Scepter Amazing perma slow items, makes it impossible for people to escape you.
Will of the Ancients If you actually want sustain, this is your best item as it gives a good amount of spell vamp while being affordable while also being very helpful to your team. Great if you are running a triple AP comp.
Mercury's Treads Against heavy CC teams you absolutely want some tenacity.
Ninja Tabi Great against heavy AD comps that also doesn't have a lot of CC.
Thornmail Situationally good vs heavy ad comps, but really uncommon with the current champion pool.
Items to avoid that I've seen a lot of Evelynn build:
Spirit of the Spectral Wraith Strictly worse than
Spirit of the Elder Lizard for clear and does less damage. The extra sustain is nice, but
Will of the Ancients is strictly better at that role.
Hextech Gunblade Too expensive and there are better damage options for the same price. If you want the sustain just buy
Will of the Ancients .
Recommended builds:
Fed / Carry:
Spirit of the Elder Lizard
Sorcerer's Shoes
Deathfire Grasp
Haunting Guise
Rabadon's Deathcap
Guardian Angel
Sell
Haunting Guise for
Void Staff late.
Bruiser AP:
Spirit of the Elder Lizard
Mercury's Treads
Deathfire Grasp
Rylai's Crystal Scepter
Liandry's Torment
Abyssal Scepter
Bruiser Hybrid:
Spirit of the Elder Lizard
Mercury's Treads
Deathfire Grasp
Trinity Force
Randuin's Omen
Abyssal Scepter
Utility tank:
Spirit of the Elder Lizard
Mercury's Treads
Runic Bulwark
Frozen Heart
Randuin's Omen
Will of the Ancients
Summoner Spells
Smite flash standard.
Skill Order
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | ||||||||||||||
| W | W | W | W | W | ||||||||||||||
| E | E | E | E | E | ||||||||||||||
| R | R | R |
Hate Spike (Q) is our main damage dealing and main clear ability. We want to max it as soon as possible. It's range allows you to essentially be a ranged champion against bruisers that will beat you in auto attack fights. Combined with
Dark Frenzy (W), you can run circles around them and take minimal amounts of damage while constantly dealing damage.
Dark Frenzy (W) is a great mobility skill and slow breaker. Make sure to save it for strong long slows like
Wither (W)
Ice Blast (E)
Mocking Shout (W). We put a second point at lvl 8 since the MS from hitting a champion double from 4 to 8, which is a lot of mobility in fights which will translate to more damage dealt and less damage taken assuming we use that MS properly. Don't be afraid to spam it in between camps if you don't need mana regen from being invisible.
Ravage (E) is a great burst and attack speed steroid. Use it in combination with
Hate Spike (Q) to clear the jungle extremely fast. Unfortunately, this ability does not apply on hit effect, so it limits our itemization options, but the burst it has and the attack speed steroid are quite powerful in long fights, but be careful not to greed with too many auto attacks against melee bruiser as your main strength is the damage and range on
Hate Spike (Q) letting you deal damage without them being able to hit back. Against ranged champions, it's different, we want to maximize the attack speed steroid to get more auto attacks in.
Agony's Embrace (R) is a great engage ability, AoE CC ability, AoE Burst ability and a great defensive ability. You want to open teamfights with it as it deals current health damage, meaning you will get more value from it as they are full health. Combine it with
Deathfire Grasp to burst down a single target then use the massive shield it gives you tank and deal damage with your low cooldown
Hate Spike (Q) .
Runes
Damage Runes
9× Mark of Attack Damagemark
9× Seal of Armorseal
9× Glyph of Scaling Ability Powerglyph
3× Quintessence of Ability Powerquint
Mixed Runes
9× Mark of Attack Damagemark
9× Seal of Armorseal
9× Glyph of Scaling Magic Resistglyph
3× Quintessence of Ability Powerquint
Defensive Runes
9× Mark of Attack Damagemark
9× Seal of Scaling Healthseal
9× Glyph of Scaling Magic Resistglyph
3× Quintessence of Armorquint
Mobility Runes
9× Mark of Attack Damagemark
9× Seal of Armorseal
9× Glyph of Scaling Magic Resistglyph
3× Quintessence of Movement Speedquint
Marks: Attack damage. This will give you the best mix of clear and damage throughout the game. Since you have a AS steroid from
Ravage (E) , you want to have some AD to benefit from it. You also have AD ratios on
Hate Spike (Q) and
Ravage (E) for it to scale.
Seals: Flat armor. Mandatory for clearing the jungle on Evelynn. Other option could be health per level, but you would have to go armor quints which is ok if you plan on going a tanky build.
Glyphs: Scaling AP. Best source of damage and scales very well. If you prefer a more defensive option, go for scaling MR instead. Since there is a lot of AP champions in the roster, I'd advice going scaling MR in most situations.
Quintessences: Flat AP. Great source of damage and scales all your abilities while also helping with clear / early damage. You could also consider Movement speed if you want the extra mobility, but it will affect your early clear a little bit.
Masteries




4/4


2/2


4/4
1/1




1/1




3/3
1/1




4/4
1/1

1/1


4/4
2/2




1/1




1/1
























































21 Offense:
We want to maximize our clear speed, so butcher is a great source of damage against the jungle which is made stronger by grabbing the attack speed and
Ravage (E) .
Since she mostly does magic damage and scale off AP, we want to grab the magic penetration as well as the AP / % AP and Spellsword to get the most damage out of the AP items we will buy.
9 defense:
Durability + veteran's scar gives us quite a bit of early health HP and scales well. Since our early clear makes us take a fair amount of damage, getting extra damage reduction from monsters helps a lot, especially if you are a newer player. Finally, the augmented smite is worth roughly 1.25 gold per 10, so it is worth getting in my opinion.
Alternative page: https://imgur.com/a/nRvOagN
9 offense:
We want to maximize our clear speed, so butcher is a great source of damage against the jungle which is made stronger by grabbing the attack speed and
Ravage (E) .
Since she mostly does magic damage and scale off AP, we want to grab the magic penetration.
21 defense:
Durability + veteran's scar gives us quite a bit of early health HP and scales well. Since our early clear makes us take a fair amount of damage, getting extra damage reduction from monsters helps a lot, especially if you are a newer player. Tthe augmented smite is worth roughly 1.25 gold per 10, so it is worth getting in my opinion. We then want to get extra tenacity and % hp which will allow us to be a lot less vulnerable to CC and scale our high HP items like
Rylai's Crystal Scepter or
Randuin's Omen a lot better. The reduced critical strike damage taken is amazing against late game carries, but is also very good against
Tryndamere
Gangplank
Shaco .
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