Flash
300s cooldownTeleports you a short distance toward your cursor.
Summoner's Insight: Reduces Flash Cooldown by 15 seconds.
All 16 summoner spells available in Classic, with their cooldowns and mastery upgrades.
Teleports you a short distance toward your cursor.
Summoner's Insight: Reduces Flash Cooldown by 15 seconds.
Deals 70-410 true damage to target enemy champion over 5 seconds and applies 50% Grievous Wounds for the duration.
Wounds: Reduces the effectiveness of Healing and Regeneration effects.
Summoner's Wrath: While Ignite is on cooldown, gain 5 Ability Power and 5 Attack Damage.
Deals 490-1000 true damage to target enemy minion or pet.
Summoner's Resolve: Smite grants 10 gold per cast.
After channeling for 4 seconds, your champion teleports to target allied minion, turret, or ward.
Summoner's Insight: Teleport's channel time has been reduced to 3.5 seconds.
Restores 90-345 Health to your champion and nearby allies.
Summoner's Resolve: Gain 5 Health per level.
Exhausts target enemy champion, reducing their Movement Speed and Damage dealt by 30% for 2.5 seconds and reducing their Attack Speed by 50% for the duration.
Summoner's Wrath: Exhaust also reduces the target's Armor and Magic Resist by 10.
Gain 27% Move Speed and become Ghosted for 10 seconds.
Ghost: Ignore collision with other units.
Summoner's Wrath: Bonus Move Speed granted by Ghost is increased from 27% to 35%.
Gain a 115-455 damage Shield for 2 seconds.
Summoner's Resolve: Barrier's Shield is increased by 20.
Removes all disables and summoner spell debuffs affecting your champion and reduces the duration of disables by 65% for the next 3 seconds.
Summoner's Resolve: Extend the duration of the disable reduction effect by 1 second.
Restores 40% maximum Mana to your Champion and 40% to nearby allies.
Summoner's Insight: Increase the amount of Mana restored by 25%.
Reveals a small area of the map for your team for 5 seconds.
Summoner's Insight: Retain sight on units revealed by Clairvoyance for 5 seconds.
Empowers your champion, granting 35% Attack Speed and 10-78 Ability Power for 12 seconds.
Summoner's Wrath: Increases the Attack Speed bonus by 5% and the Ability Power bonus by 10%.
Promotes an allied minion to a Siege Rider with 750-3300 Health and 50-100 Attack Damage who grants the caster gold for its kills.
The Siege Rider has an aura that provides 12-24 Attack Damage and 35 Armor to nearby minions.
Summoner's Wrath: The Siege Rider's bonus Attack Damage aura also affects Champions.
Summons a beacon with 225-650 Health for 15 seconds which creates an aura that increases allied Attack damage by 10-35.
Summoner's Wrath: Rally gives an additional 20-70 Ability Power.
Passive: While Fortify is off cooldown, deal 9 bonus damage to minions on-hit.
Active: Grants invulnerability to all Allied Turrets and causes them to attack 100% faster for 7 seconds.
Summoner's Resolve: Turrets deal 50% of their damage as splash damage around their target.
Instantly revives your champion at your team's Summoner Platform and grants +125% Movement Speed that decays over 12 seconds.
Summoner's Insight: Revive temporarily grants the user 220-560 Health.