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Warwick

Warwick - Weedwick.

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Warwick Jungle by Moken — updated Jul 31, 2026

Eternal ThirstHungering StrikeHunter's CallBlood ScentInfinite Duress
1

Item Build

Starting Items

you start with 475g
Hunter's MacheteHealth Potion

Start Blue - you do not need a leash. Tell your laners and ask them to guard Red.

Leashing reveals you to an attentive enemy jungle. If we need to full clear for our first back.

We are generally useless for ganks without Infinite Duress (R)

First Back

Madred's RazorsBoots of Speed

2nd Back

Vampiric ScepterWriggle's Lantern

Aim to complete Wriggles lantern on first back where possible or pick ups components.

As soon as you reach lvl 6 - look to Infinite Duress (R) any over-tended lanes.

Spirit Stone - the ancient tech.

Spirit StoneSpirit of the Ancient Golem

Once we have our Wriggle's Lantern we are looking to pick up Spirit of the Ancient Golem for its HP / CD and tenacity as well as increased damage to monsters to speed our clear. We are looking to gank with our Infinite Duress (R) every-time it is available.

With blue buff and Runic Affinity , masteries and Spirit of the Ancient Golem we will hit the 40% cooldown cap. Infinite Duress (R) will have a 55 second cool-down at rank one and 48 seconds at rank 2 and 42 seconds at rank 3.

For 4000g you are power-spiking and scaling harder on two items compared building Madred's Bloodrazor first for only 200g more and no longer need to Hungering Strike (Q) to sustain / clear to keep up mana if you donate your blue buff to mid-lane.

Upgrade boots.

Boots of SwiftnessBoots of MobilityMercury's TreadsNinja Tabi

Aim to upgrade boots before purchasing a 3rd item.

Boots of Mobility allows you to clear even faster and synergises well with Blood Scent (E) to hunt down low health enemy champions.

Full Build

Mercury's TreadsFeral FlareSpirit of the Ancient GolemWit's EndBlade of The Ruined KingMadred's Bloodrazor

Swap out mobility boots for Mercury's Treads / Ninja Tabi late game for teamfights as picks will be less common.

If you are struggling to finish out the game and have the gold, swap out Spirit of the Ancient Golem for Spirit Visage / Randuin's Omen depending on the biggest damage threat and boots for Zephyr .

Summoner Spells

FlashSmiteSmiteFlash

You are jungle Smite is needed.

You are fast enough so Ghost is not needed. Flash is required for gap close, escape or get over terrain.

Skill Order

Hungering Strike(Q)Blood Scent(E)Hunter's Call(W)
123456789101112131415161718
Hungering Strike
Hunter's Call
Blood Scent
Infinite Duress

Runes

  • 9× Mark of Attack Speedmark
  • 9× Seal of Armorseal
  • 9× Glyph of Scaling Magic Resistglyph
  • 3× Quintessence of Movement Speedquint
+9 Armor+15.3% Attack Speed+32.4 Magic Resist @18+4.5% Movement Speed

Masteries

6 / 3 / 2130/30 points
Summoner's WrathFurySorcery4/4Butcher2/2DeadlinessBlastDestructionHavocWeapon ExpertiseArcane KnowledgeLethalityBrute ForceMental ForceSpellswordFrenzySunderArchmageExecutioner
OFFENSE: 6
Summoner's Resolve1/1PerseveranceDurabilityTough Skin2/2HardinessResistanceBladed ArmorUnyieldingRelentlessVeteran's ScarsSafeguardBlockTenaciousJuggernautDefenderLegendary ArmorGood HandsReinforced ArmorHonor Guard
DEFENSE: 3
Summoner's Insight1/1Wanderer3/3MeditationImproved Recall1/1ScoutMastermind3/3Expanded MindArtifacerGreed4/4Runic Affinity1/1VampirismBiscuiteerWealthAwareness4/4Strength of SpiritExplorerPickpocketIntelligence3/3Nimble1/1
UTILITY: 21

Introduction

We get all the attack speed we need from our runes / Hunter's Call (W) and items.

Taking both Sorcery and Intelligence allows us to start with 10% cooldown.

Comments (2)

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ENDUVYJul 31, 2026

Interesting choice to skip Vampirism for Greed, otherwise like the full build, great for teamfights

1 found this helpful

Show 1 reply

Replying to @ENDUVY

MokenAug 1, 2026

Appreciate the comment friend :). I find you have enough healing thanks to Q / passive to clear with FF and BoRK together for 30% life-steal but its certainly an option though. The gold per 10 gives about 180g/360g by 15/30 mins and helps accelerate our build alongside the upgraded smite for an extra 10g per use every 60s (for a similar amount of gold by 30 min if used off cool-down).