Item Build
Starting Items
you start with 475gStart Blue - you do not need a leash. Tell your laners and ask them to guard Red.
Leashing reveals you to an attentive enemy jungle. If we need to full clear for our first back.
We are generally useless for ganks without
Infinite Duress (R)
2nd Back
Aim to complete Wriggles lantern on first back where possible or pick ups components.
As soon as you reach lvl 6 - look to
Infinite Duress (R) any over-tended lanes.
Spirit Stone - the ancient tech.
Once we have our
Wriggle's Lantern we are looking to pick up
Spirit of the Ancient Golem for its HP / CD and tenacity as well as increased damage to monsters to speed our clear. We are looking to gank with our
Infinite Duress (R) every-time it is available.
With blue buff and
Runic Affinity , masteries and
Spirit of the Ancient Golem we will hit the 40% cooldown cap.
Infinite Duress (R) will have a 55 second cool-down at rank one and 48 seconds at rank 2 and 42 seconds at rank 3.
For 4000g you are power-spiking and scaling harder on two items compared building
Madred's Bloodrazor first for only 200g more and no longer need to
Hungering Strike (Q) to sustain / clear to keep up mana if you donate your blue buff to mid-lane.
Upgrade boots.
Aim to upgrade boots before purchasing a 3rd item.
Boots of Mobility allows you to clear even faster and synergises well with
Blood Scent (E) to hunt down low health enemy champions.
Full Build
Swap out mobility boots for
Mercury's Treads /
Ninja Tabi late game for teamfights as picks will be less common.
If you are struggling to finish out the game and have the gold, swap out
Spirit of the Ancient Golem for
Spirit Visage /
Randuin's Omen depending on the biggest damage threat and boots for
Zephyr .
Summoner Spells
You are jungle
Smite is needed.
You are fast enough so
Ghost is not needed.
Flash is required for gap close, escape or get over terrain.
Skill Order
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | ||||||||||||||
| W | W | W | W | W | ||||||||||||||
| E | E | E | E | E | ||||||||||||||
| R | R | R |
Runes
9× Mark of Attack Speedmark
9× Seal of Armorseal
9× Glyph of Scaling Magic Resistglyph
3× Quintessence of Movement Speedquint
Masteries






4/4
2/2





























1/1




2/2































1/1
3/3


1/1


3/3




4/4
1/1






4/4






3/3
1/1Introduction
We get all the attack speed we need from our runes /
Hunter's Call (W) and items.
Taking both
Sorcery and
Intelligence allows us to start with 10% cooldown.

Comments (2)
New comments are paused while the site is in maintenance.
Interesting choice to skip Vampirism for Greed, otherwise like the full build, great for teamfights
1 found this helpful
›Show 1 replyHide replies
Replying to @ENDUVY
Appreciate the comment friend :). I find you have enough healing thanks to Q / passive to clear with FF and BoRK together for 30% life-steal but its certainly an option though. The gold per 10 gives about 180g/360g by 15/30 mins and helps accelerate our build alongside the upgraded smite for an extra 10g per use every 60s (for a similar amount of gold by 30 min if used off cool-down).