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Warwick

Return of 4.20 Weedwick

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Warwick Jungle by interwebzrenegade — updated Jul 20, 2026

Eternal ThirstHungering StrikeHunter's CallBlood ScentInfinite Duress
4

Item Build

Starting Items

you start with 475g
Hunter's Machete

Potions are a waste of money. Sometimes get a green ward for your other buff if you're up against a jungler you think is going to invade early since the yellow trinket won't last long enough (i.e Shaco, Nunu).

Core Build

Madred's RazorsBoots of SpeedWriggle's LanternMadred's BloodrazorBlade of The Ruined KingWit's EndSpirit Visage

After your first full clear you should have enough for madred's razor + boots, even if you bought a ward. Rush Wriggle's Lantern ASAP so you can get Feral Flare and start stacking it. Madreds + Botrk lets you shred through pretty much everyone. Wit's End is a very good damage item as well and you'll be doing more magic damage than physical at this point in the game.

If you're up against a lot of physical damage, you can swap Spirit Visage for Randuin's Omen or something else that gives armor.

Flex Items

Boots of MobilityBoots of SwiftnessSorcerer's ShoesMercury's TreadsNinja Tabi

I get mobi's most of the time so I can have more map pressure and have more opportunities to initiate on people if they're under 50%.

Swifties could be a good alternative if you're up against a lot of slows and you want to chase people down in combat faster.

Sorc Boots is actually an option since magic pen is really good on this champ and boosts your damage vs squishies.

Mercury treads is a consideration vs CC comps, ninja tabi if they're all AD or whatever.

Summoner Spells

SmiteFlash

Skill Order

Hungering Strike(Q)Blood Scent(E)Hunter's Call(W)
123456789101112131415161718
Hungering Strike
Hunter's Call
Blood Scent
Infinite Duress

Runes

I dont have all runes so idk Runes

  • 9× Mark of Attack Damagemark
  • 9× Seal of Armorseal
  • 9× Glyph of Magic Resistglyph
  • 3× Quintessence of Attack Damagequint
+9 Armor+15.75 Attack Damage+12.6 Magic Resist

Masteries

2 / 7 / 2130/30 points
Summoner's WrathFurySorceryButcher2/2DeadlinessBlastDestructionHavocWeapon ExpertiseArcane KnowledgeLethalityBrute ForceMental ForceSpellswordFrenzySunderArchmageExecutioner
OFFENSE: 2
Summoner's Resolve1/1Perseverance1/3DurabilityTough Skin2/2Hardiness2/3ResistanceBladed Armor1/1UnyieldingRelentlessVeteran's ScarsSafeguardBlockTenaciousJuggernautDefenderLegendary ArmorGood HandsReinforced ArmorHonor Guard
DEFENSE: 7
Summoner's InsightWanderer3/3Meditation3/3Improved RecallScoutMastermind3/3Expanded MindArtifacerGreed4/4Runic Affinity1/1VampirismBiscuiteerWealthAwareness4/4Strength of SpiritExplorerPickpocketIntelligence2/3Nimble1/1
UTILITY: 21

Introduction

Hi everyone Warwick was my first main and I really preferred the older versions of him, so I have a decent amount of experience with the weird quirks and limitations this guy used to have. I've been a serial killer in games whenever I get to play him and he feels really strong with all of the items right now.

The reason I max E second is to help with ganks more. The movement speed can be really impactful, and nearly tripling the radius means you can have a lot more map pressure than you wouldn't get otherwise. Hunter's Call is more damage but I don't feel as if it's super relevant.

Ur playing PVE with this character. Farm as much as you can and only do ganks when theyre super pushed in and/or affected by blood scent until you hit level 6. Focus on getting to Feral Flare, and then focus on stacking feral flare as much as you can. Still try to be mindful of your team when possible and contest objectives. You can solo dragons pretty easily, but the clear time might be slow.

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