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Kayle

Madstone Kayle

Standard

Kayle Jungle by Nai — updated Jul 31, 2026

Trick2g style

Holy FervorReckoningDivine BlessingRighteous FuryIntervention
3

Item Build

Starting Items

you start with 475g
Hunter's MacheteHealth PotionHealth PotionHealth Potion

Only 3 pots so you can 3camp -> madreds

Early Buys

Madred's RazorsSpirit StoneIonian Boots of Lucidity
  1. 3 camp, recall for madreds

  2. full clear until spirit stone

  3. full clear until lucids

Core Build

Feral FlareTrinity ForceMaladyGuinsoo's RagebladeHextech GunbladeZephyr

Never finish a spirit item, just sit on spirit stone until it's time to sell it.

Abusing hybrid items with Kayle passive, she still gets everything she needs except defenses, which is what her R is for. Go to 50% HP to activate Rageblade, press R, and heal back to full.

Flex Items

Wit's EndMaw of MalmortiusQuicksilver SashRabadon's DeathcapVoid StaffZhonya's Hourglass

Try Wit's End 2nd, Guinsoo's Rageblade 3rd against moderate AP threat.

Try Guinsoo's Rageblade 2nd, Maw of Malmortius 3rd against heavy AP burst.

Summoner Spells

SmiteFlash

Skill Order

Righteous Fury(E)Reckoning(Q)Divine Blessing(W)
123456789101112131415161718
Reckoning
Divine Blessing
Righteous Fury
Intervention

Runes

  • 9× Mark of Attack Speedmark
  • 9× Seal of Armorseal
  • 9× Glyph of Scaling Cooldown Reductionglyph
  • 3× Quintessence of Attack Speedquint
+9 Armor+28.8% Attack Speed+16.2% Cooldown Reduction @18

She gets all her CDR from Runes, Masteries, and Lucids so we can skip Nashors and buy all the hybrid items which have 0 CDR.

Masteries

9 / 0 / 2130/30 points
Summoner's WrathFurySorcery4/4ButcherDeadlinessBlast4/4DestructionHavocWeapon ExpertiseArcane Knowledge1/1LethalityBrute ForceMental ForceSpellswordFrenzySunderArchmageExecutioner
OFFENSE: 9
Summoner's ResolvePerseveranceDurabilityTough SkinHardinessResistanceBladed ArmorUnyieldingRelentlessVeteran's ScarsSafeguardBlockTenaciousJuggernautDefenderLegendary ArmorGood HandsReinforced ArmorHonor Guard
DEFENSE: 0
Summoner's InsightWanderer3/3Meditation2/3Improved Recall1/1ScoutMastermindExpanded Mind3/3ArtifacerGreedRunic Affinity1/1Vampirism3/3BiscuiteerWealthAwareness4/4Strength of SpiritExplorerPickpocketIntelligence3/3Nimble1/1
UTILITY: 21

Comments (5)

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AdmostielJul 28, 2026

So far I've tried it 5 games, I've had better results starting Trinity for now, and don't get a lot of benefits sinking 700g into spirit stone. I'm not sure about the scaling CDR runes ? I get sometimes killed too fast against APC and a little bit of MR could've saved me I guess. I don't know if she benefits that much of CDR, maybe flat would be better ? Other than that, the stuff works so well, the damages and sustain are immaculate.

Show 3 replies

Replying to @Admostiel

NaiJul 28, 2026

Are you able to clear jungle at maximum efficiency including dragons with just madred's? If so then spirit stone would be redundant, I have to test that. Did you try the new version with Triforce 4th item? Without cdr her E downtime is really long which is the main thing, then also her Q debuff and W buff have less uptime. Plus Q is just high damage which is good to cast more often. As for MR, are you taking risky fights without R up? The style I have in mind is very greedy where you ignore pvp most of the time unless it is free, so the runes and masteries are optimized for that.

Replying to @Nai

AdmostielJul 28, 2026

I do take risky fights, I though understand it's fully a gameplay style problem, I tend to provoke fights. Upgrading R last tend to contradict the idea of fighting only when R is up, at last level the R downtime is ridiculously low, but I have yet to try that. Concerning the trifoce on 4th item, I did yes, and the burst and polyvalence of trinity is just tremendous compared to Malady. You often just straight up instantly get someone midlfe with Q + first auto with E. For the clear, I do think I clear fast enough and by a good margin, but I could be wrong, I'm not that good to assess this statement. For the MR and CDR, I do create gameplay around the map and still gank, the fast clearing allows it very well, plus you have so much action at your disposal with ULT and W on allies + slow on maxed Q (you're 100% right on the Q usefulness even for clearing). So I do like MR, and E downtime imo is Okay because more often than not, the E lasts long enough for teamfight, and going melee is okay after bursting that much during the whole E or just dying before it fades lol. Also the idea of going 50% HP then ulting is inapplicable when you get obliterated by two AP spells. Also I was thinking for flat CDR due to the fact that E downtime is most penalizing at low level, because you do not kill fast enough and still need it for clearing jungle. Thanks for the feedback !

Replying to @Admostiel

NaiJul 28, 2026

Ok ok this is good feedback. Part of my drive for scaling cdr glyphs is wanting to hit the higher values between 30 and 40 percent because each point of cdr is stronger the more you have. I do take your point that cdr is painfully missing for the first few clears. And I can definitely see that Triforce is stronger for playing around shorter windows, not relying on so many attacks. It is also really expensive compared to malady and rageblade which is why I moved those upfront: to get the cheap attackspeed earlier in the game to farm jungle. Triforce is the substantial item. If you look up Trick2g madstone udyr my way from season 4, you can see what I have in mind for playstyle. Kayle may have such utility that she likes to pvp more. Getting bursted by AP negates the healing style... yeah I see that now. Maybe we can substitute Wits' End for Malady against heavy burst. I will look for more options.

1 found this helpful

SushiHourAdminJul 27, 2026

I have yet to play Kayle on Classic, when I do, I'll try jungling with this build and update/edit on how it goes Thanks for the guide

1 found this helpful