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Alistar

Bluetooth Fist

For Fun

Alistar Top by Vulpis — updated Jul 30, 2026

For when they want to fight. But your fist reaches further.

TramplePulverizeHeadbuttTriumphant RoarUnbreakable Will
3

Item Build

Starting Items

you start with 475g
Doran's RingHealth PotionHealth Potion

Core Build

SheenTrinity ForceStatikk Shiv

Sheen is a core component in this build.

Though you can buy extra Doran's Ring or two if you don't have enough gold for Sheen.

(note: played some games, and it actually seems like Shiv might not be mandatory at all for waveclear. Especially if you run Quintessence of Ability Power and AP masteries)

Flex Items

Spirit VisageWarmog's ArmorFrozen HeartGuardian AngelForce of NatureRanduin's Omen

AP pivot

SheenLich BaneAbyssal ScepterRabadon's Deathcap

It is less universal, more bursty. It's fun.

You play sort of like assassin with this one.

Especially into heavy magic teams you can opt into Abyssal Scepter.

Rod of Ages is an option or you can search for some cooldown reduction in Morellonomicon or Shushei's Mana Jug.

Summoner Spells

FlashIgniteFlashTeleport

Ignite.

We are going for a kill!

Skill Order

Headbutt(W)Pulverize(Q)Triumphant Roar(E)
123456789101112131415161718
Pulverize
Headbutt
Triumphant Roar
Unbreakable Will

Headbutt (W) is main focus.

You shouldn't use Triumphant Roar (E) too much. Only to Trample (P) when opponent is dead to push the wave.

Runes

FULL PUNCH Runes

  • 9× Mark of Attack Damagemark
  • 9× Seal of Armorseal
  • 9× Glyph of Ability Powerglyph
  • 3× Quintessence of Ability Powerquint
+25.8 Ability Power+9 Armor+9 Attack Damage

AD Runes

  • 9× Mark of Attack Damagemark
  • 9× Seal of Armorseal
  • 9× Glyph of Scaling Magic Resistglyph
  • 1× Quintessence of Attack Damagequint
  • 2× Quintessence of Attack Speedquint
+9 Armor+11.25 Attack Damage+9% Attack Speed+32.4 Magic Resist @18

AP Runes

  • 9× Mark of Magic Penetrationmark
  • 9× Seal of Armorseal
  • 9× Glyph of Ability Powerglyph
  • 3× Quintessence of Ability Powerquint
+25.8 Ability Power+9 Armor+9 Magic Penetration

AP is quite strong early due to W having 100% AP ratio. And it helps with clearing the wave with passive.

AD transitions better for Trinity Force + Stattik Shiv combo

We can go all AD and AP for maximum power early!!

Though this page lacks attack speed, making last hitting more sluggish.
So attack speed can have some value. Could experiment with using Mark of Attack Speed or (probably more preferably) 1-3 Quintessence of Attack Speed.

Seal of Armor help us survive enemy champion, but also enemy minions which will attack us as we do Headbutt (W) auto combo.

Masteries

23 / 0 / 730/30 points
Summoner's WrathFurySorcery4/4ButcherDeadliness4/4Blast4/4DestructionHavoc3/3Weapon Expertise1/1Arcane Knowledge1/1LethalityBrute Force2/2Mental Force3/3SpellswordFrenzySunderArchmageExecutioner1/1
OFFENSE: 23
Summoner's ResolvePerseveranceDurabilityTough SkinHardinessResistanceBladed ArmorUnyieldingRelentlessVeteran's ScarsSafeguardBlockTenaciousJuggernautDefenderLegendary ArmorGood HandsReinforced ArmorHonor Guard
DEFENSE: 0
Summoner's InsightWandererMeditation3/3Improved Recall1/1ScoutMastermind3/3Expanded MindArtifacerGreedRunic AffinityVampirismBiscuiteerWealthAwarenessStrength of SpiritExplorerPickpocketIntelligenceNimble
UTILITY: 7

(not sure about everything yet, adjusting as I learn more)

Top lane Alistar takes advantage of both AD and AP, there fore you have a lot of options in the offensive tree.

For AD setup we take Lethality and Frenzy, due to Trinity Force & Statikk Shiv providing crit.

For AP setup we go Spellsword and Archmage to get a little bit more oomph!

Possibly we don't have to worry about Mastermind. But if you notice your opponents might try to take advantage of shorter CD on summoners, you can take it.

We don't need to worry about defensive tree as Alistar can always disengage with W or Q, or use ult to survive.

Introduction

AP build is quite potent at this moment, as summoners run poor masteries and runes with no magic resist.

It might get weaker with time as summoners start running Glyph of Magic Resist.

Pros & Cons

Pros:

  • fun, noninteractive lane for the opponent :D

  • press R and auto to death

Cons:

  • TriniryShiv build aren't greatest at teamfighting and being durable

  • AP build can be somewhat squishy

Early Game

Headbutt -> auto -> repeat

Make sure Headbutt is used at max range, otherwise you won't be able to auto the opponent.

Matchups

Jax easy-peasy. W auto him away. Some will try to reengage afterwards. Q and walk away to dodge the stun.

@Riven not here yet. But whenever she comes out, bully her! W auto her away any time you have a chance. Save Q for whenever she tries to reengage.

Sion

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