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Heimerdinger

BEST Heimerdinger TOP Build

Competitive

Heimerdinger Top by pringles — updated Jul 23, 2026

Outskilling everyone

Techmaturgical Repair BotsH-28G Evolution TurretHextech Micro-RocketsCH-1 Concussion GrenadeUPGRADE!!!
1

Item Build

Core Build

Crystalline FlaskTear of the Goddess

This is the best item to start with. As Heimerdinger you have a lot of mana problems. This will help you against that and will give you chances to trade damage against your opponent, because it also heals 120 health per use. So with 3 uses you have nearly your full HP back. After you get 700 Gold, you are free to go to base and buy tears.

Your build

Zhonya's HourglassSorcerer's ShoesSeraph's EmbraceRabadon's DeathcapVoid StaffLiandry's TormentRylai's Crystal Scepter

Your first item is Zhonyas. It is very important to get is as fast as possible after your Tear. With Zhonyas, you can kill the enemy jungle and the top lane with 2 turrets in near direction to you. When they try to engage, Spam your R, W and activate Zhonyas. Your R will slow them to death. Use your faster E (because of your R) to stun or blind the enemys and run away. Your turrets are doing the rest because they often try to get you. After that go for socerer Shoes because of magic pen. Build your tear to full item for more mana, dmg and shield active to stay longer alive. Rabadons is perfect for more magic dmg and should be your 3th item to build. After that they realize that you deal to much dmg, so they will buy magic resist. That's the point where you need your void staff 4th item. And as last item Liandrys is not always the right answer, but could be strong if they are not buying magic resist. And it does a little bit dmg over time with your turrets and your E. Liandrys can also be changed with Rylais, thats why I also added it to the list but it is only optional, because your R can already slow but it can be good against champions without mobility.

Summoner Spells

FlashTeleportTeleport

Skill Order

H-28G Evolution Turret(Q)Hextech Micro-Rockets(W)CH-1 Concussion Grenade(E)
123456789101112131415161718
H-28G Evolution Turret
Hextech Micro-Rockets
CH-1 Concussion Grenade
UPGRADE!!!

Runes

  • 9× Mark of Magic Penetrationmark
  • 9× Seal of Armorseal
  • 4× Glyph of Ability Powerglyph
  • 5× Glyph of Scaling Ability Powerglyph
  • 3× Quintessence of Ability Powerquint
+19.8 Ability Power+18 Ability Power @18+9 Armor+9 Magic Penetration

Masteries

22 / 0 / 830/30 points
Summoner's WrathFury2/4SorceryButcher2/2DeadlinessBlast4/4Destruction1/1Havoc3/3Weapon ExpertiseArcane Knowledge1/1LethalityBrute ForceMental Force3/3Spellsword1/1FrenzySunderArchmage4/4Executioner1/1
OFFENSE: 22
Summoner's ResolvePerseveranceDurabilityTough SkinHardinessResistanceBladed ArmorUnyieldingRelentlessVeteran's ScarsSafeguardBlockTenaciousJuggernautDefenderLegendary ArmorGood HandsReinforced ArmorHonor Guard
DEFENSE: 0
Summoner's Insight1/1Wanderer3/3MeditationImproved Recall1/1ScoutMastermind3/3Expanded MindArtifacerGreedRunic AffinityVampirismBiscuiteerWealthAwarenessStrength of SpiritExplorerPickpocketIntelligenceNimble
UTILITY: 8

Utility masteries are my way to go, because you gain more time to farm or roam around with the cooldown reduction on teleport and flash, faster recall and more movementspeed out of combat. I would recommend the Defense one, if you want more armor or magic resist

Introduction

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