BEST Heimerdinger TOP Build
CompetitiveHeimerdinger Top by pringles — updated Jul 23, 2026
Outskilling everyone
Item Build
Core Build
This is the best item to start with. As Heimerdinger you have a lot of mana problems. This will help you against that and will give you chances to trade damage against your opponent, because it also heals 120 health per use. So with 3 uses you have nearly your full HP back. After you get 700 Gold, you are free to go to base and buy tears.
Your build
Your first item is Zhonyas. It is very important to get is as fast as possible after your Tear. With Zhonyas, you can kill the enemy jungle and the top lane with 2 turrets in near direction to you. When they try to engage, Spam your R, W and activate Zhonyas. Your R will slow them to death. Use your faster E (because of your R) to stun or blind the enemys and run away. Your turrets are doing the rest because they often try to get you. After that go for socerer Shoes because of magic pen. Build your tear to full item for more mana, dmg and shield active to stay longer alive. Rabadons is perfect for more magic dmg and should be your 3th item to build. After that they realize that you deal to much dmg, so they will buy magic resist. That's the point where you need your void staff 4th item. And as last item Liandrys is not always the right answer, but could be strong if they are not buying magic resist. And it does a little bit dmg over time with your turrets and your E. Liandrys can also be changed with Rylais, thats why I also added it to the list but it is only optional, because your R can already slow but it can be good against champions without mobility.
Summoner Spells
Skill Order
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | ||||||||||||||
| W | W | W | W | W | ||||||||||||||
| E | E | E | E | E | ||||||||||||||
| R | R | R |
Runes
9× Mark of Magic Penetrationmark
9× Seal of Armorseal
4× Glyph of Ability Powerglyph
5× Glyph of Scaling Ability Powerglyph
3× Quintessence of Ability Powerquint
Masteries




2/4


2/2


4/4
1/1
3/3


1/1




3/3
1/1




4/4
1/1








































1/1
3/3


1/1


3/3

























Utility masteries are my way to go, because you gain more time to farm or roam around with the cooldown reduction on teleport and flash, faster recall and more movementspeed out of combat. I would recommend the Defense one, if you want more armor or magic resist
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