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Item Build
Summoner Spells
Skill Order
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | ||||||||||||||
| W | W | W | W | W | ||||||||||||||
| E | E | E | E | E | ||||||||||||||
| R | R | R |
Runes
8× Mark of Attack Speedmark
1× Mark of Critical Chancemark
9× Seal of Armorseal
9× Glyph of Magic Resistglyph
3× Quintessence of Goldquint
+9 Armor+13.6% Attack Speed+1% Critical Chance+3 Gold+12.6 Magic Resist
Masteries
1 / 22 / 730/30 points


1/1

































OFFENSE: 1






4/4


3/3
2/3




2/2
1/1




3/3
3/3


3/3




1/1DEFENSE: 22






3/3
1/1


3/3

























UTILITY: 7
Introduction
If you're playing Support Nunu in League Classic, taking Rally + Promote while rushing Banner of Command creates a macro-focused support that wins through map pressure.
Blood Boil (W) massively increases an ally's and MINIONS attack speed and movement speed. This frees you up to play around waves and map control. Promote buffs a lane minion, and Banner of Command lets you empower another one independently. Rally buffs nearby allied units, including minions, allowing an already empowered wave to Push faster.
Comments (2)
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I tried thay build for few games. Support Nunu feels kind of miserable after getting used to modern supports that provide sustain or CC to protect ADC. But managed to get to mid game with Banner, even got Baron so the super minion went insane at enemy base. :D
Lanning phase stunk, but as soon as it was over I rolled waves with this build :)
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