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Kayle

AP Kayle Masterclass

Standard

Kayle Top by Lykarius — updated Jul 30, 2026

Standard AP Kayle burst build.

Holy FervorReckoningDivine BlessingRighteous FuryIntervention
1

Item Build

Starting Items

you start with 475g
Doran's RingHealth PotionHealth PotionCrystalline Flask

Alternatively you can start Crystalline Flask in case you're against a very poke heavy Champion like Gangplank/Pantheon/Teemo

First Back

Doran's RingBoots of SpeedHealth PotionHealth PotionStingerBlasting Wand

Ideally you'd want to get stinger on first back, but this might be difficult depending on the lane opponent. If you need the HP and sustain, on your first back you should buy Dorans Ring + Boots. Otherwise try buying components for Stinger. If you go back with 800+ Gold buy Blasting Wand first.

Core Build

Berserker's GreavesNashor's ToothLich BaneRabadon's Deathcap

Your main core items are Nashor's and Lich Bane. The moment you finish Lich bane you'll be bursting down your foes immediately. For standard boots I think Beserker's are the best. While Sorcercers will give you burst damage with the Magic Pen, you'll need attack speed which is sparce with this ap build. Once you buy Rabadons your W healing and Q burst will surprise enemies.

Even without the magic pen of sorcerers boots, you'll deal a lot of damage because of your Q.

Flex Items

Deathfire GraspRylai's Crystal ScepterAbyssal ScepterMejai's SoulstealerZhonya's HourglassBanshee's VeilGuardian Angel

Very good flex options for Kayle.

Deathfire Grasp - Insane burst. Can be build before Rabadons if you want. Combo is DFG > Q > Run them down with W + E.

Rylai's - Defensive but also offensive option. Good if the enemy has a lot of escapes/ms

Abyssal - can also be bought in place of Rabadon's. Contrary to popular believe this isn't a defensive buy, it's a offensive snowball item, because it reduces MR by a flat 20. In a low MR game and if they do have ap (because MR is still a good stat), you might deal true damage in combination with the pen from runes. Depending on the enemy comp and how much MR they have, sorc boots might be a good combination here

Mejai's - Self explanatory. Snowball item

Zhonya's - In case you need it against high burst damage. Gives a little buffer before/after R cast.

Guardian's - When u need it

Boots

Boots of SwiftnessSorcerer's ShoesMercury's TreadsNinja Tabi

Sorc boots are a good alternative to berserker's, but your dps will be lower. In combination with other MR shred items, like Melody and Abyssal. you can easily burst enemies down.

Swifties are good if you really need the MS and if the enemy comp has a lot of slows

Mercs/Tabis are situational buys - Mercs if they have a lot of CC, Tabis if they have a lot of Auto Attack based champs.

Summoner Spells

FlashTeleportFlashGhost

Standard spells are flash tp. A more aggressive option is Flash + Ghost. Exhaust can also be used in place of TP/Ghost if you play against a burst heavy comp, but it isn't really necessary once you get your R. Your biggest fear is to get kited/outrun.

Skill Order

Righteous Fury(E)Reckoning(Q)Divine Blessing(W)
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Reckoning
Divine Blessing
Righteous Fury
Intervention

Standard Max Order Is E > Q > W, but W max could also be useful if you 1. need the sustain and 2. need the movement speed. Let's say the enemy has a mobile comp. If they run/dash at you or away from you, you can't really take the initiative. With W max 2nd you not only are very safe, especially with all the AP you'll have. You can also take the iniative and run them down.

Runes

  • 9× Mark of Magic Penetrationmark
  • 4× Seal of Armorseal
  • 5× Seal of Healthseal
  • 9× Glyph of Scaling Ability Powerglyph
  • 3× Quintessence of Ability Powerquint
+15 Ability Power+32.4 Ability Power @18+4 Armor+40 Health+9 Magic Penetration

Masteries

21 / 9 / 030/30 points
Summoner's WrathFury4/4Sorcery3/4ButcherDeadlinessBlast4/4DestructionHavocWeapon ExpertiseArcane Knowledge1/1LethalityBrute ForceMental Force3/3Spellsword1/1FrenzySunderArchmage4/4Executioner1/1
OFFENSE: 21
Summoner's ResolvePerseverance1/3Durability4/4Tough SkinHardiness3/3ResistanceBladed ArmorUnyieldingRelentlessVeteran's Scars1/1SafeguardBlockTenaciousJuggernautDefenderLegendary ArmorGood HandsReinforced ArmorHonor Guard
DEFENSE: 9
Summoner's InsightWandererMeditationImproved RecallScoutMastermindExpanded MindArtifacerGreedRunic AffinityVampirismBiscuiteerWealthAwarenessStrength of SpiritExplorerPickpocketIntelligenceNimble
UTILITY: 0

Introduction

This is a very very bare bones guide to give people an idea for a build. In the future after more theory crafting I might add more chapters/more in detail descriptions. With this build

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