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Corki

AD Corki Mid - Win every single matchup

Competitive

Corki Mid by Color — updated Jul 23, 2026

#1 option for when your entire team decides to go AP...

Hextech Shrapnel ShellsPhosphorus BombValkyrieGatling GunMissile Barrage
4

Item Build

Starting Items

you start with 475g
Doran's Blade

This item is VERY strong - to the point where I can't think of a single instance where you don't start this item.

NOTE: Doran's Blade's passive is now stackable, so depending on the matchup/reset timers it is encouraged to buy multiple of these (although, not more than 3 are recommended).

Core Build

SheenTrinity ForceInfinity EdgeLast WhisperPhantom Dancer

All my homies love Sheen.

In 99% of games, this is what you will be rushing as your first component. Very few champions are able to beat Corki in a short trade when he has this item, since AA + Q does a lot of damage and is both nearly impossible to dodge and non-committal. To get the most out of Sheen, I recommend using your auto attack and then instantaneously using your Q, which will make your initial auto attack use the Sheen proc.

Your second component should be Phage, since Zeal comparatively does not provide much value in most cases. There are some instances where you might consider rushing Phage before Sheen, but I would only do that in situations where you need the survivability it provides (usually if you are losing lane, and just need to coast).

After you finish Trinity Force you have a few options, primarily between Infinity Edge and Phantom Dancer. Since you are usually weaving abilities like Phosphorus Bomb (Q) and Missile Barrage (R) between auto attacks, I think the raw AD from Infinity Edge is more valuable than the attack speed from Phantom Dancer, but both are decent options. I have seen some people have success with The Bloodthirster as their second item, but I think crit is too valuable to give up on.

For your third item you can go Infinity Edge/Phantom Dancer OR Last Whisper depending on which item you went second, and whether or not enemy is buying armor. Last Whisper can be worth buying even if the enemy is not stacking armor, since it is both cheap and very strong in general.

Boots

Mercury's TreadsNinja TabiSorcerer's Shoes

For boots I have two potentially controversial takes:

1) Sitting on tier 1 boots (325g) and NOT upgrading them is usually the best idea, and there are a few reasons for this:
First of all, while the upgrades to boots are definitely strong, Corki spikes unbelievable hard with Sheen , especially in lane for short trades. As a result, I would prioritize finishing Sheen before upgrading my boots (sometimes even waiting until AFTER Trinity Force has been completed)

2) Sorcerer's Shoes are overrated on Corki:
It is true that a large chunk of Corki's DPS comes from his abilities, but it's easy to undervalue how much of it comes from auto attacks aswell. Sorcerer's Shoes makes his abilities stronger, but don't do anything for his auto attacks. Generally, my theory is that champions who aren't super reliant on one specific boot should generally go defensive, since they are an easy way to become more beefy without giving away valuable damage stats in your core build.

It is important to note, however, that if you do not believe that either Mercury's Treads or Ninja Tabi will be valuable, then I think Sorcerer's Shoes are your best option.

Flex Items

Vampiric ScepterThe BloodthirsterQuicksilver SashGuardian AngelBanshee's Veil

The following items are flex items, meaning they are only worth buying in certain instances.

I want to spend some time explaining Vampiric Scepter, since it requires an explanation. I consider it an in-between item, meaning it's a good purchase while you are in-between major item purchases. In League Classic there is a lot of AOE and other random damage that can chunk you out before or even during a fight, and for 800g you can use the life steal to keep yourself at 100% HP for fights. If you are stacking Doran's Blade's however, then you don't need the life steal as much.

The rest are pretty self-explanatory: The Bloodthirster to upgrade the Vampiric Scepter, Quicksilver Sash against heavy CC, Guardian Angel for a revive in the late game and Banshee's Veil since it heavily counters specific abilities such as Unstoppable Force (R), Rocket Grab (Q), Cryptic Gaze (Q), etc.

Summoner Spells

CleanseFlashFlashIgnite

I take Cleanse in a vast majority of games, since there is a lot of hard CC in the game. It is also very strong against things such as Exhaust, Barrel Roll (Q), Ice Blast (E) and Essence Flux (W) that slow your attack speed.

I have not seen many games where Cleanse isn't immediately the best option, but in you can also go Exhaust or Ignite and do fine.

I do not recommend Teleport.

Skill Order

Phosphorus Bomb(Q)Gatling Gun(E)Valkyrie(W)
123456789101112131415161718
Phosphorus Bomb
Valkyrie
Gatling Gun
Missile Barrage

NOTE: Don't be afraid to take Valkyrie (W) at level 2 if you can threaten a solokill or pressure your opponent.

Gatling Gun (E) can be very unreliable, so feel free to experiment with maxing Valkyrie (W) second, especially if the reduced cooldown can be helpful.

Runes

Standard (vs AP mid) Runes

  • 9× Mark of Attack Damagemark
  • 9× Seal of Armorseal
  • 9× Glyph of Magic Resistglyph
  • 3× Quintessence of Attack Speedquint
+9 Armor+9 Attack Damage+13.5% Attack Speed+12.6 Magic Resist

Standard (vs AD mid) Runes

  • 9× Mark of Attack Damagemark
  • 9× Seal of Armorseal
  • 9× Glyph of Scaling Magic Resistglyph
  • 3× Quintessence of Attack Speedquint
+9 Armor+9 Attack Damage+13.5% Attack Speed+32.4 Magic Resist @18

Masteries

21 / 0 / 930/30 points
Summoner's Wrath1/1Fury4/4SorceryButcher2/2Deadliness4/4BlastDestructionHavocWeapon Expertise1/1Arcane KnowledgeLethality2/2Brute Force2/2Mental ForceSpellswordFrenzy1/1Sunder3/3ArchmageExecutioner1/1
OFFENSE: 21
Summoner's ResolvePerseveranceDurabilityTough SkinHardinessResistanceBladed ArmorUnyieldingRelentlessVeteran's ScarsSafeguardBlockTenaciousJuggernautDefenderLegendary ArmorGood HandsReinforced ArmorHonor Guard
DEFENSE: 0
Summoner's Insight1/1WandererMeditation3/3Improved Recall1/1ScoutMastermind3/3Expanded MindArtifacerGreedRunic AffinityVampirismBiscuiteer1/1WealthAwarenessStrength of SpiritExplorerPickpocketIntelligenceNimble
UTILITY: 9

You can consider going Runic Affinity instead of Biscuiteer, but I like Biscuiteer for the ability to keep up the pressure in lane.

Improved Recall is also not very important, and you can consider changing it for something else.

Pros & Cons

Pros:

  • Strong laning.

  • Strong scaling.

  • Mobile.

Cons:

  • Zero utility/CC.

  • Relatively weak waveclear.

  • VERY reliant on item spikes.

Introduction

Hello there, I have a wealth of experience with Classic League of Legends, having been a tester and avid enjoyer of Chronoshift. I have played many games of Classic in PBE and I have been playing mainly ADC's, both in bot and mid. I have reached Masters in retail League of Legends, and have previously played competitive League of Legends at an amateur level for many years.

Early Game

Corki distinguishes himself from other ADCs in mid by being uniquely strong in the early game.

To succeed in lane you need to take control of the lane at level 1 by abusing the fact that your auto attacks are a lot stronger than your average opponent's. In the early levels, you don't have much of an interest in short trades, since the longer the trades go, the more value you get from your superior auto attacks.

In most matchups you are able to walk up to the enemy minion wave and initiate a trade, and if the enemy does not respect your auto attacks, you can continue trading even if you are tanking enemy caster minions. Note that his is only sustainable as long as you are actively auto attacking the enemy, and not just tanking caster's for free.

In some matchups, this is not possible due to your enemy outranging you, or in rare cases, them being stronger than you. In these situations just remember - you're an ADC, and even though you don't scale as well as say a Tristana or Kog'Maw, you are still very strong in the late-game. If you don't think you can pressure in lane, just secure CS and play for Sheen and Trinity Force item spikes.

After the early game, feel free to play like any other ADC would. A weakness of Corki mid is that you are missing a mage and all the waveclear and CC they usually provide, but you get a burst-heavy ADC in return.

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