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Janna

Janna

The Storm's Fury

supportmage

Janna in League of Legends Classic: community build guides, ability details, and base stats, all from the up-to-date League Classic game data.

Janna Abilities

TailwindPassive
Tailwind Passive

Janna and her allied champions gain 3% increased Movement Speed.

Howling Gale(Q)
Howling Gale
Cooldown: 14/13/12/11/10s · Cost: 90/105/120/135/150

Summons a whirlwind, which deals 60/85/110/135/160 (+75% AP) magic damage to all enemies in its path and Knocks them into the air. The whirlwind travels further, deals 25/30/40/50/60 bonus damage, and Knocks enemies higher, for each second it charges (up to a maximum of 3 seconds). Recast to release the whirlwind early.

Zephyr(W)
Zephyr
Cooldown: 12/11/10/9/8s · Cost: 40/50/60/70/80

Passive: Increases Movement Speed by 4/7/10/13/16% and allows movement through units. Active: Deals 60/115/170/225/280 (+60% AP) magic damage to an enemy and Slows by 24/30/36/42/48% for 2 seconds. Passive benefit is lost while Zephyr is on cooldown.

Eye Of The Storm(E)
Eye Of The Storm
Cost: 70/80/90/100/110

Shields an allied Champion or turret for 5 seconds. The shield absorbs up to 80/120/160/200/240 (+90% AP) damage and grants 14/23/32/41/50 Attack Damage until it breaks.

Monsoon(R)
Monsoon
Cooldown: 150/135/120s · Cost: 100/150/200

Summons forth the might of the wind to Knockback surrounding enemies and restores 280/440/600 (+140% AP) Health to nearby allies over 4 seconds.

Janna Build Guides

No community guides for Janna were published before the site entered maintenance.

Quickstart Items

A starting point if no guide exists yet or you are new to Janna.